Portfolio




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asveron@gmail.com
Pollen Fade
A short game / interactive poem. Download.

//music and sound code by Jonathan Heard.

Languages / Libraries:
C++, Irrlicht, Irrklang, OpenGl.
Sagittarius
An experiment making dynamic water and trees.

Languages / Libraries:
C++, SFML, OpenGL, Box2d.
2D Light Shader
A 2D light shader written in C++.

Languages / Libraries:
C++, SFML, GLSL.
River Matters
The client for this project was the Carnegie Science Center. We had to make a game that tied into a new water themed exhibition that emphasizes the importance of rivers.

This game was developed on the web for visitors to play before and after their visit to the science center. The project used html 5's canvas element and was developed in javascript. Play the game (May take a minute load for slow internet speed).

Contributions:

- Program classes to animate and render the procedural river. This involved creating a lightweight diffuse shader in javascript to allow 2D polygons to imitate 3D by having a fake Z axis to calculate normals.

- Program classes to handle the particle system when placing buildings.

- Program classes to handle the scoring UI in the top right of the game.

- Design the pipeline and rendering order to place 3D assets in a 2D space.

- Create all the in game assets (models, animations, particles) except the UI.

Unity Graphics Projects
Three projects that explored the graphics capabilities of Unity. The first project is a scene in cyperspace. The grids were procedurally animated to face towards the sphere when it comes in range. The second and third projects explored post processing, materials, shaders, particle vfx, lightmapping and lighting.
Jayu - 자유 (in development)
A game currently in development. Jayu is a market simulator / visual novel about living as a regular civilian in North Korea.

Languages / Libraries:
Unity, C#.

Software:
Maya, Zbrush, Photoshop, Crazybump.
Polydues
Polydues is a procedural dress that is parametrically linked to the rotations of the animation rig joints. The idea came to me while using Maya Graph Editor. I saw all the complex curves manifested by the animation and thought – “hey this would make cool data for a procedural object”. A parametric dress felt like the most interesting object for animation data since they already overlap and influence each other. The animation data is also visualized on the left and represent x, y, z absolute rotation values of each joint in the rig.

Languages / Libraries:
Unity, C#.

Software:
Maya, Zbrush,
GIANT (Building Virtual Worlds)
A occulus rift game. You are a giant that eats little humans with a PS Move represented by a spoon. The game was made within three weeks in a group of five students.

//Worked on modelling, rigging, and animation.


Software:
Maya, Zbrush, Photoshop.
Method of Loci (Building Virtual Worlds)
A two player game where their point of view is identical. However, they see different objects in thier vision. The game was made within two weeks in a group of five students.

//Worked on modelling, rigging, animation, and texturing.


Software:
Maya, Zbrush, Photoshop.
Procedural Object
A fun experiment making a procedural 2D gif object.

Languages / Libraries:
Processing (Java).
Daniel Le Photography & Illustration
A portfolio website for Daniel Le.

Visit danielmtle.com

Languages / Libraries:
Actionscript, Html.
L-System + Rotate
A redering of a Lindermayer System that slightly turns the "turtle's" angle at each split randomly.

Download Images.

Languages / Libraries:
Processing (Java)
Overflow
The same Lindermayer system exept the angle increases are larger then the maximum int/float value resulting in a broken system that still looks interesting.

Download Images.

Languages / Libraries:
Processing (Java)
Map Editor (Used for Jayu)
A map editor I created in Unity for making scenes in the game Jayu.

Languages / Libraries:
C#, Unity.
Maya Align Tool
I made a simple alignment tool I made when I was working on River Matters and needed to model a lot of buildings. I felt that the scale tool was not very accurate. I was also suprised that maya didn't already have an align button.

Languages / Libraries:
Mel, Maya.